Thursday 11 April 2013

Lighting

Yes People the title of this blog is called Lighting, and before you say anything along the lines of  'Oh I know all about lighting why are you talking about it', I'm going to be talking about specifically lighting in games and its importance (mmmh maybe I should change the title of this blog huh?). Now quickly for anyone who doesn't know what lighting is (not just in the sense of video games) here is a quick overview.
 
Lighting, otherwise known as the process of Illumination, is the deliberate use of light to achieve a certain effect, whether it is practical or aesthetic. There are two types of light sources; Artificial, meaning light that is produced by products such as lamps and light fixture and Natural, meaning light produced by the sun captured through the use of windows, light shelves and skylights.
 
Now lighting has more than just a practical use and that is what the entertainment and gaming industry take advantage of to make their products more aesthetically pleasing, create moods and emotions as well as make things look real or believable. 
 Lighting in games is an extremely important aspect of game design and can make or break your game in a number of areas, such as visuals, atmosphere and theme. It is one of the most influential elements in environments and it is unfortunately forgotten about or underestimated. In the past it use to be that lighting wasn't as easy to add into the game because of weak hardware and game engines, however with the advances in technology there is no longer any excuses. Lighting has purposes past just allowing players to see where they are going, it creates atmosphere and can make a scene look dark and mysterious or bright and happy, this can really help the overall look and feel of a game.
 You can really notice the difference lightning has on a scene, as seen in the image above, and the importance of having a light source (which is actually one of the most basic rules of lighting). Now just having a light source isn't going to guarantee that the lighting will be fine in the game, it is also important to have a light source visible in the scene otherwise it is impossible to tell where the light is coming from. This can break the illusion and render a scene fake looking and unrealistic. In the image above image you can see the light source (the sun) which makes the image more realistic than it would if you couldn't see the light source.

It is also important to have your light source in proportion to the other aspects of the scene, as a tiny single light bulb would never be able to light up a whole room no matter how bright it is. In addition to keeping things proportionate you also have to make sure that your source's brightness is right for your scene. You can't have a really bright room with a dull light source that just looks awkward and doesn't make sense. In the above images you can really notice how keeping your light source proportionate and at the right brightness can improve the overall look of the scene.
The above images are gorgeous aren't they?  That is because not only is the lighting in them done well, but also because of the colors in the image themselves as well. Color is an important aspect in lighting, and as a rule it is a must and absolute requirement in almost every situation to have coloured lighting. Almost all of the world's light sources cast light that has color, so it is not realistic to have white lighting in the games environment, since if color isn't added the result is very bland and fake looking. Below you can see how color and coloured lighting play a huge part in the way a game looks and feels, each different color palette gives you a different feel and sense, which is extremely important in how a game relays information to players:
 Along with color it is important to ensure that the aspect of light temperature is addressed when adding lighting to your games. A common theory of light states that light is simply energy which is warmer and more energy it has the stronger the light gets. By paying attention to the temperature of the colored lights it is easier to add contrast and dynamic to your scene or game. By doing this the look of the game can completely change as seen in the image below: 

Now keep in mind that everything I mentioned above isn't the only things that make up lighting and define its importance, in fact texturing is another aspect that can make or break the game because textures are the base for lighting. It is important to note that when textures are either too dark or too light that can throw off your lighting since dark textures can't be lit very well while bright textures when lit look too bright. This goes for the colors in the textures as well, since they can influence the way the lighting behaves. The below images are perfect examples of what can happen:
These are just some of the aspects that make up lighting in many of the games we play and their importance to how the game looks and feels. Now my challenge to you is the next time you play your games, take a moment to look at the scene before you and try and see how they approached the lighting in the game and post your findings in the comments below.

Now if any of you want to learn more about lighting in games here are a few links you can check out:

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