Normal mapping use to only be possible on a parallel rendering machine called PixelFlow, which was built at the University of North Carolina at Chapel Hill. Later it became possible to perform normal mapping using multi-pass rendering and framebuffer operations, however with technological advances and the use of the plethora (which is basically like saying many but I really enjoy the word plethora so i try and use it whenever i can, its just such a fun word to say) of shaders in PCs and Gaming consoles, normal Mapping is now widely used in commercial games.
It`s popularity for real-time rendering is a result of its good quality processing requirements ratio compared to other methods that produce the same or similar results and effects. For those interested check out this link for a great tutorial on Normal Mapping:
Click on the image below for tutorial
No comments:
Post a Comment