So the first thing I noticed that Matt's level was a nice open area that didn't have any surprise,or hidden rooms, which I thought was a good design choice on his part because as I mentioned in my earlier larger multi-room levels get really confusing unless there is clear direction. The exit was clear and easy to find rather than being hidden in some remote corner although getting to the exit is another story all together. I like the open concept of Matt's level a lot especially because it's easy to see where all the connection lines attach to so you can figure out which way you need to go.
The level is an interesting design and I really like what Matt tried to do with the level space, especially having to be very precise with where you place your portals during a certain section of the map. Now I think Matt didn't overdue it with the portable surfaces nor where there too little which I liked because it forces the player to actually go through the level obstacles and mechanics rather than being able to skip over most of the obstacles like you could in Chrystal's level. I thought this was a great design choice and with the minimalistic elements the player wouldn't get confused on what needed to activated first and could really appreciate the level design.
What drove me absolutely crazy about Matt's level was trying to get across to the switch that would activate stairs to allow you to reach the companion cube that you need in order to reach the exit. It is so frustrating and difficult to reach because you need to be able to angle yourself in a very specific manner to go through the portal in order to reach the platform so that the velocity would send you across the room to the switch. This is extremely difficult because the platform and portable panel do not line up meaning you have to angle the player and hope you make it throw the portal you created otherwise good luck you will either get stuck on the platform or fall in the deadly goo. After my painstaking ordeal of getting the companion cube and placing it in the right spot is over your next challenge is the get to the exit which is like almost impossible to do and so frustrating I couldn't be bothered to reach the exit after finishing all the rest of the puzzle's aspects.
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