Now if you don't know this painting, don't feel too bad, a lot of people who have never studied art history will not know much about it. I have an extensive knowledge of the painting because my art teacher in high school loved art history so we had a lot of classes about it (I had that teacher for 2 years in a row, those were always interesting classes). Now Van Gogh's painting is a very well-known painting and has been analyzed by many scholars and critics for the various themes and symbolism found within the painting (for more info on Starry Night check out these links Here and Here).
Now making a game based on this iconic painting was not an easy thing for a while we were confused on what we could do for this game and how to make a game based on Starry Night. Our most recent lecture helped us come up with a few ideas especially after our professor showed us some examples of art games (which to be honest confused the heck out of me since I couldn't figure out the for the life of me what the purpose of those games were). Although I couldn't understand the purpose of the games they did help me think up an idea for our game. During some of our meeting we focused a lot on figuring out the atmosphere, themes and symbolism in the painting and researching them. We also researched a lot of other games that have the same atmosphere as Starry Night.
Our Initial Meeting
Changing Locations And Presenting The Partly Finished Board To The
Group
The Finished Painting
After we researched the painting we discussed some of the rules and the game mechanics in ur most recent meeting, where Clement quickly wrote up the rules before he had to leave for class, making sure he stayed on Sykpe in order to be kept updated on the progress of the game and discuss any rules or ideas he came up with in order for everyone to know what was going on.
The rules for our game, Journey Across the Sky, are found below:
Journey Across the Sky
Objective
The objective of the game is to create the longest card set.
Rules
The game is played with a group of 3-4 friends.
Each turn you choose to go to any flag place and can pick up
from that card pile. When you have 3 cards in your hand or more you can attempt
to complete a card set.
A card set is completed by bringing up a past event that has
happened with the whole group that relates to/includes all of the card names
you have in your hand. At least 3 cards in your hand have to have actually been
in/have happened in this “past event”.
This means you can try to include items/card names that didn’t actually
happen in an attempt to fool your friends.
They can call cheat liar or some variation of that. If one person agrees with you but the others
all call you a liar, the card set is completed and successful. However since not everybody believes you,
that card cannot go into reserve. As
long as you choose to hold on to this card set, you cannot continue your
turn. You may discard the entire card
set (reshuffle) for another attempt at making a bigger card set.
Only card sets that
everybody agrees with can be placed into a reserve. If everybody calls you a liar reshuffle the
cards into their respective piles and try again.
A reserve is a placeholder for the card set. Only one card set per person can be recorded
on the reserve. This allows you to
guarantee at least a certain amount of cards in a set that will be used to
determine the winner.
At the time that another card set is completed and passes
the requirement to be able to be put into the reserve, they can swap out the
current card set in the reserve for the one they have just completed.
If you obtain a fill in the blank card but do not have a
reserve, reshuffle it back into the pile you got it from, otherwise if you
answer the fill in the blank card properly you can add it to the reserve card
set.
Ending the game
The game can end in two predetermined ways. Either by obtaining the card set amount said
at the start of the game, or by the amount of rounds determined at the start of
the game. One round is when either all
players have at least 5 cards, has tried completing a set or a mixture of both.
The List of Our Starry Night Moments in Other Games
To see our list on Starry Night moments click on the following link to view the document (Blogger is being silly and is interfering with copying into this post):
During this meeting Keerthana and Zee, with some help from everyone else, where making and finishing up the cards needed for our game. These cards included facts about the painting, and questions that players must answer. Evelyn began doing some more research on the game in order to help with the progress of the game cards and to start compiling the list of games that included moments that matched the atmosphere and themes of Starry Night. Below you will find the some examples of the list of game moments we compiled as well as numerous pictures of us doing the cards and research:
Example of Our Cards
While Zee, Keerthana and Evelyn where doing that Chrystal was making the flag markers that go on the board to indicate where you must go to pick up the cards, while I worked on making the bases for the flags (originally we were just going to shove the flags into the board but with the amount of paint layered on top we wouldn't have been able to do that, not only that but i really didn't want to damage the painting after I finished it). While cutting out the bases from the same type of foam board as the game board Chrystal and I also cut out the bases for the character pieces, which we decided to make stars (so the players are different colored stars moving around the starry Night) that would sit on the bases. Since the game board looked weird with unfinished sides we decided to cover the back of the board with the same type of paper that we used to cover the flag and player bases. We glue gunned the bases and the back and sides of the board to the paper covering up all the undesired exposed areas and trimmed the excess paper off. We had to be super careful when we did it because there was a potential risk of either cutting or burning ourselves, neither a pleasant experience (I would know). After finishing the cards Keerthana came to assist us with this task while Zee went to print them.
After finishing all the pieces, the board, the cards, our list of moments and rules we realized we had yet to name the board, we utilized Sykpe to come up with a name, which Clement came up with along numerous others (they were really good names too I really liked them). Below you will be able to find screenshots of our Sykpe conversations:
MY THOUGHTS:
This was an interesting challenge which taught us that games do not always have to be necessarily fun. Art games are interesting and invoke thoughts and emotions when played which we did our best to do in our game, Journey Across the Shy. I'm interested to see what everyone else did for their Starry Night game.
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